The Random Dungeons were created by the Wizard of Yendor. He spent his life trying to imitate the Labyrinths that Ishtar created. Before his death he transferred all his magical energies into the shrines that he hid in his dungeons.
Now that the Wizard of Yendor has died, the apprentice takes care of the Random Dungeons.
The objective of the Random Dungeons is to touch all the Continuity Shrines in numerical order, from 10 to 99. Continuity Shrines give experience based on the dungeon level. Some dungeons have additional shrines with various uses.
To use the Shrines you need a Jewel of Yendor from a Dark Skeleton from that dungeons level.
You have 30 minutes to find the shrines before the dungeon collapses. If the dungeon collapses you get ejected back to the Apprentice unharmed. The dungeons have completely random layouts and are occupied by Dark Skeletons, Gas Traps, and Trap Doors. Dark Skeletons levels are equal to the dungeons level and they function like Warriors. They use War Cry and get Rage at level 30.
Gas traps are located along walls and do damage to the player. If the player is careless they can easily be killed or be severely weakened directly before a fight.
Trap doors are located on the floor and block passage. Walking onto a trap door makes the player jump back unharmed. To pass over a trap door the player needs to use a steel bar on it. Steel bars can be acquired from piles of bones that are randomly placed in the dungeons.
The create an random dungeon you have to say 'create #' to the Apprentice. For example, create 10.
You can also enter other peoples dungeons as long you are within three levels or the person that created the dungeon. For example, if a level 15 creates a dungeon, levels 12-18 can join him. To enter a dungeon find out the number by saying 'list', then, once you've got the number, say 'enter #'.
You can only have one dungeon open at a time so if you need to destroy a dungeon say 'destroy #'. Destroying dungeons is also a good way to eject other people who came into the dungeon with you without them having to use recall scrolls and also to eject player bodies for easy access.
Continuity Shrines are the main objective in the Random Dungeons. Every dungeon contains one and you need to get them all in numerical order. You cannot skip these, you Must go in order, if you miss one the shrine will say "You must first visit my younger brother."
The amount of experience that a Continuity Shrine gives is based on the following formula:
(((RDlevel+1)^4)-(RDlevel^4))/6 rounded down.
The Bravery Shrine gives a large amount of experience as long as the player has used the Death Shrine.
Bribery Shrines take gold in return for experience. The more gold you have the more experience you get up to the max listed in the Random Dungeon List.
The amount of experience that a Bribery Shrine gives is based on the following formula:
(((RDlevel+1)^4)-(RDlevel^4))/3 rounded down.
If you don't have enough gold when you touch the Bribery shrine it will take all the gold you have and give you 25 times the amount of gold you had in experience.
The Death Shrine removes all saves and kills the players. For each save the player has will add more negative experience. The purpose of this is to allow the player to use the Bravery Shrine. It also adds the title "The Brave" in the players description.
It's best to use the Death Shrine as soon as possible as negative experience is easier to work off at lower levels.It's recommeneded that you use the L.O.E shrine before using the Death Shrine, If you have saves and use the death shrine you will receive more negative experience than if you had no saves. The more saves you have, the more negative experience you will get.
Using the Death Shrine will enable you to use the Braveness Shrine, which gives you alot of experience.
Indecisiveness Shrines reduce all your stats by three so that you can re-allocate your experience.
WARNING: Using this shrine with negative experience can cause problems.
Jobless Shrines remove your professions so that you can pick other professions. They do not remove Profession stats and give experience back for them, nor do they give back gold spent on professions.
The Kindness Shrine instantly removes playerkiller status when used. Does nothing if the player doesn't have playerkiller status.
Living on the EdgeEdit
The Living on the Edge Shrine takes all of the players saves in return for experience, each save gives more experience. It will give experience for every save the player has right up to the maximum of ten.
If the player gains a level from the shrine then the save they will be given will also be taken but the player will not receive any experience for that save.
The amount of experience the Living on the Edge shrine gives is based on the following formula:
(((RD+1)^4)-(RD^4))/6*(saves*0.2+2) rounded down.
Simply, a Living on the Edge shrine gives four times the experience of a Continuity Shrine from the same dungeon but gives 5% less experience for each missing save. So 100% experience with ten saves, 80% with six saves and only 55% with one save.
The Security Shrine gives the player a save up to a maximum of six. If the player only has six or more saves the shrine won't do anything.
Vitality Shrines give +5 base Hitpoints for Warriors and Seyans and +5 base Mana for Mages. It'll only go up to a max of 100 base Hitpoints/Mana for Softcore players and 115 for Hardcore players. This means that the best time to get it is at 95 Hitpoints/Mana for Softcore and 110 for Hardcore.
Welding Shrines move one stat on a random piece of equiped gear to another piece or equiped gear. A stat cannot be transferred to gear that already has that stat. To make sure that the weld happens between the two pieces of equipment that you want, you should make sure you only have those two equipped. Even then you cannot control what stat is moved unless you use a process called force welding.
To force weld you need to utilize orbs. If, for example, you have a +5 Lightning ring and a +7 Magic Shield belt and you want to weld the +5 Lightning onto the belt you would use a Magic Shield orb on the ring so it becomes and +5 Lightning, +1 Magic Shield ring. This prevents the +7 Magic Shield from the belt from being able to be transferred to the ring. This leaves the only possible result being for the +5 Lightning to move over to the belt.
Another example would be if you had a +10 Attack/Parry amulet and a +10 Immunity cape and you want to transfer the Immunity over to the amulet. You would need to put an Attack orb and a Parry orb onto the cape so that neither the Attack or Parry stats on the amulet can transfer over to the cape, leaving the only possible move is for the Immunity to transfer over to the amulet.
Only paid players can use weld shrines.
If you do a Random Dungeon at higher than +5 your level you will incur an experience cap. How it works is if you do go higher than +5, you'll get the experience equal to if the dungeon was +5 your level.
A level 75 does Random Dungeon 99. Normally when they hit the Continuity Shrine they would get 656,733 experience because the formula for Continuity Shrines is (((RD level+1)^4)-(RD level^4))/6 rounded down, so in this case it would be (((99+1)^4)-(99^4))/6 rounded down = 656,733.
Instead, because they are capped down to +5 the players level, it would be (((80+1)^4)-(80^4))/6 rounded down = 347,786.
The same is also true for Bravery Shrines.
It is yet uncertain if it works this way for Bribery and Living on the Edge Shrines but it is assumed it is.
Random Dungeon ListEdit
Living on the Edge experience assumes you have ten saves and Bribery experience assumes you have at least the listed amount of gold.
Gold needed for Bribery shrines is rounded up to the next gold piece.
|RD#||Continuity Experience||Additional Shrine||Notes|
|13||1,642||Living on the Edge||6,570 exp|
|15||2,485||Bribery||199g, 4,970 exp|
|18||4,224||Welding||Weld min lv 13|
|22||7,597||Bribery||608g, 15,195 exp|
|26||12,410||Living on the Edge||49,643 exp|
|27||13,869||Welding||Weld min lv 20|
|32||22,890||Welding||Weld min lv 24|
|34||27,381||Bribery||2,191g, 54,763 exp|
|36||32,424||Living on the Edge||129,696 exp|
|42||51,184||Living on the Edge||204,736 exp|
|46||67,037||Welding||Weld min lv 36|
|48||76,064||Bribery||6,086g, 152,128 exp|
|52||96,477||Welding||Weld min lv 40|
|54||107,928||Bribery||8,635g, 215,856 exp|
|59||140,439||Living on the Edge||561,759 exp|
|62||162,770||Welding||Weld min lv 48|
|66||196,064||Living on the Edge||784,256 exp|
|67||205,042||Bribery||16,404g, 410,085 exp|
|72||254,064||Welding||Weld min lv 56|
|74||275,674||Living on the Edge||1,102,699 exp|
|78||322,504||Bribery||25,801g, 645,008 exp|
|81||360,909||Welding||Weld min lv 64|
|86||431,490||Bribery||34,520g, 862,981 exp|
|88||462,117||Living on the Edge||1,848,470 exp|
|91||510,722||Living on the Edge||2,042,890 exp|
|93||544,949||Bribery||43,596g, 1,089,898 exp|
|98||637,130||Welding||Weld min lv 77|
- It is often said that Living on the Edge experience is capped at six saves. This is not true. Using a Living on the Edge shrine with only six saves results in 80% of the experience of using it with ten saves.
- It is sometimes claimed that Dark Skeletons are Dark Warriors. This is not true and easily tested by comparing speed loss from their warcry between 06:00-18:00 and 18:00-06:00.
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